if shooty game, why no shoot?
if shooty game, why no shoot?
For whatever reason, pressing W to move up or A to go left doesn't work. S and D work just fine.
An arrow to show the current direction of gravity on the minimap would improve things.
Thank you for the feedback!
Hm... so your ideas are about some sort of filipino-flavored touhou clone? Awesomesauce. This spellcard's a bit difficult, but it's quite flashy.
Indeed it is!
Agung is a final boss character since her ability caused an incident in Biringan.
As a performer, she has quite the flashy personality, sometimes too flashy.
Very solid for a touhou-esque project made in scratch; graphics, sound, and gameplay are all around what I'd expect from a decent touhou fangame. I can see this being expanded into a bossfight or even a stage.
Thank you! I'm just making single spellcards for now as I don't feel like I have the skillset nor drive to create a whole bossfight/stage.
❤️💚💙
It's a cute physics puzzle, but I feel some of the levels rely too much on timing. sometimes you only have a split second to slice something, and it takes lots of tries to get it just right.
man, the spiky rocks are just too hard to jump past. at least the graphics and music are unique
fingers too slow for attorney case 5. i think i have carpal tunnel. i hope not.
Using slams more strategically helps a lot to save fingers. Also playing as you stand let's you to rely more on your core and pectoral muscles. I hope you don't have carpal tunnel too.
The music's a bop and the concept and designs are full of character, but I can't help but echo the others' sentiments that the sword-swinging is too awkward.
Lover of Furry Inflation.
(pfp and banner by kitoradragon on twitter. Play Tribal Hunter, it's a really good game.)
Discord: mikethefemboyfox
Age 26, he/him, abrosexual
IUPUI
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Joined on 5/27/20