Very solid for a touhou-esque project made in scratch; graphics, sound, and gameplay are all around what I'd expect from a decent touhou fangame. I can see this being expanded into a bossfight or even a stage.
Very solid for a touhou-esque project made in scratch; graphics, sound, and gameplay are all around what I'd expect from a decent touhou fangame. I can see this being expanded into a bossfight or even a stage.
Thank you! I'm just making single spellcards for now as I don't feel like I have the skillset nor drive to create a whole bossfight/stage.
❤️💚💙
It's a cute physics puzzle, but I feel some of the levels rely too much on timing. sometimes you only have a split second to slice something, and it takes lots of tries to get it just right.
man, the spiky rocks are just too hard to jump past. at least the graphics and music are unique
fingers too slow for attorney case 5. i think i have carpal tunnel. i hope not.
Using slams more strategically helps a lot to save fingers. Also playing as you stand let's you to rely more on your core and pectoral muscles. I hope you don't have carpal tunnel too.
The music's a bop and the concept and designs are full of character, but I can't help but echo the others' sentiments that the sword-swinging is too awkward.
hit detection is really dodgy... but at least this seems to be high-effort.
you get stuck on the edges of things when you jump waaaay to easily
thicc thighs? bro she's built like a stick figure
Gameplay's pretty basic with just blasting drones until you die, but the music changing with each power-up level is a unique touch.
This game'd probably be more comprehensible with a guide for mahjong hands.
I like furry inflation.
(banner by kitoradragon on twitter. Play Tribal Hunter, it's a really good game.)
Discord: mikethefemboyfox
Age 27, ♂ aromantic abrosexual
United States of America
Joined on 5/27/20